Sunday, November 27, 2016

Since the launch of DOFUS and Runescape

RSGOLE - Buy RS Gold - RuneScape Gold Cheap Online.>>>The idols system is a new concept to increase its gains experience and loot by increasing the difficulty of fighting. It will be introduced in the 2.29 update.CHOOSE GAME DIFFICULTY Over the years, the question of the management of the difficulty in Dofus becomes increasingly thorny, we must continue to produce content for all level ranges, keep a game accessible to new players and we have to renew we offer challenges for experienced players who continually improve their characters and their mastery of the game.The gap between beginners and RSgole RuneScape Gold experienced is becoming increasingly important because the game is enhanced, game mechanics become deeper and numerous. It becomes increasingly difficult for us to achieve target expectations of all of our players with unique content.We worked on a system to modulate the difficulty of the game, to target with the same content, multiple profiles of different players. The idols will also be used to provide an initial response to problems associated with Wisdom and Prospecting.FINDINGS ABOUT THE WISDOM AND EXPLORATIONWe are generally not satisfied with the functioning of Wisdom and Prospecting in mechanical progress and acquisition of game resources for the following reasons:The system of Wisdom and Prospecting pushes players to sacrifice the efficiency of their character against better gains experience and loot.This sacrifice is usually not fun, it makes the longer fights and less interesting as the characters struggle to play a decisive role in combat.This sacrifice makes creating tougher teams, recruited characters are not always optimized to be effective in combat but tend to be optimized for their individual gains.The current formula does not experience encourages players to take risks and make fights offering a challenge (it is often more cost effective to easily and quickly defeat low-level mobs rather than face monsters its level or a higher level).This individual system encourages the creation of mules characters that can grow too quickly in the game and not playful way (these characters are not really involved in the fighting).
  We do not intend with idols upsetting the functioning of Wisdom and Prospecting but we intend to propose an alternative to the maximization of these two characteristics.GOALSThe goals that we set ourselves for this new system: Providing an alternative to Wisdom and Prospecting for progress. Submit a fun system to modulate the difficulty between every fight (fighting gameplay will generally modified by idols). Enhance risk-taking via better rewards. Allowing increased rewards without compromising the efficiency of the characters. The idols are not to make them too long fights or reduce directly the efficiency of the characters, it is usually the opponents will be more dangerous The system needs to improve the tactical battles: the contributed constraints must push the player to think and must renew its gaming experience. The system must allow to bring enough additional difficulty to make content difficult enough low level for the characters of a higher level may find the challenge. Valuing the fighting against the monsters of levels close to those of the characters (or higher).OPERATIONEach character has 6 locations idol, it is possible to use between 0 and 6 idols simultaneously. Players can choose the idols they will activate their struggles for collection from a dedicated interface.
  The idols can be changed between every fight and can be modified outside of combat and during the preparation phase.The idols are objects in the inventory, which can be traded between characters, the idol collection interface allows for easier management. This interface allows you to view all existing idols in the game and thus better identify those that your character does not yet possess.It is not possible to fit more than once idol and idols can interact with each other via the coefficients. These coefficients are used to balance some of idols synergies that may be too favorable or unfavorable.Each idol alters the fight by making a rule or an additional effect that will make the most difficult fight in exchange for experience bonuses and booty. Unlike Challenges, you can not decide combat course if you want to accept these additional constraints, you choose your idols but you have to take them during the fight.Some examples of idols (selected names and values ??are arbitrary and not definitive): Reflecto: Opponents return 20% of the damage. 50% experience bonuses and booty. Butor: Opponents contact damage increases to 100%. 40% experience bonuses and booty. Dynamo: Opponents earn 2 PM. 50% experience bonuses and booty. Appeasement: Damage opponents increased by 200% and decreased by 20% per turn 50% experience bonuses and booty.. Remote: When an enemy is attacked, 100% of the damage caused to allies around the striker in an area of ??3 squares. 60% bonus to experience and loot.Some idols whose effects are not relevant with allies or enemies with multiple criterion called Team.
  The effects and bonuses of these idols are taken into account only if the fight has at least 4 players 4 monsters and characters (the Companions are included).A FORMULA OF EXPERIENCE AND SPECIFIC BOOTYOne of our goals with idols was able to provide an alternative to Wisdom and Prospecting.The bonus given by the idols will therefore not be affected by Wisdom and Prospecting (they are additive and not multiplicative with those provided by Wisdom and Prospecting).You can therefore completely sacrificing your wisdom and your Prospecting to maximize the effectiveness of your character and focus on the idols to get significant gains experience and loot.The formula used to calculate the experience and loot bonus takes into account the difference in a fight between the level of the highest character level and the average level monsters. This operation allows to significantly enhance the fighting against monsters made of a level corresponding to that of the characters and reduces the experience gains against the too low level monsters. With this system, the bonus given by the idols can be substantial while limiting the risks they are exploited to the utmost on Buy RS Gold extremely low level of content. Monsters that have a particular level (Peki, Tynrils etc.) will be treated in a specific way when calculating levels of differences between characters and monsters.The overall bonus (stars, Almanax, secondary character, Challenges, server bonuses etc.) remain multiplicative and apply to experience gains and booty brought by the idols.The experience of potential gains from the idols will be visible overview of mobs through previewing experience gains.The operation of this formula allows players to continue to use wisdom and Prospecting if they wish without incurring any penalty, while offering a real alternative through idols.We are not satisfied with the current operation of the Wisdom and Prospecting but we feel that the community is not ready for a change in the systems that are in place since the launch of DOFUS and Runescape.